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Books about 3d modeling, flash programming, video games (October, 2003)

By Gianluca Panebianco, Publishing date: 19 October 2003, Last update: 19 October 2003

1. Books about 3d modeling, rendering and animation

This section comprises all those books that refer to 3d, starting from 3d modeling and rendering, but also that introduce to digital animation in general, texturing, compositing, and so on.

I studied all these books many years ago (all these books are dates not more recently than 2003), but I think that they're ok to approach to 3d, compositing and visual effects. Try to find a more recent version of these books.

The Art of 3-D Computer Animation and Effects, Third Edition
Isaac Kerlow
John Wiley & Sons
(July 2003)
Digital Lighting and Rendering
Jeremy Birn, George Maestri
New Riders Publishing
(January 2000, 1st edition)
Digital Texturing and Painting
by Owen Demers, Christine Urszenyi, George Maestri
New Riders Publishing
(August 2001, - 1st edition)
LightWave 3D 7.0 Character Animation
Timothy Albee, Tom Roth
Wordware Publishing
(July 2002)
The Animator's Survival Kit
Richard Williams
Faber & Faber
(December 2001)
Digital Character Animation 2: Essential Techniques
George Maestri
New Riders Publishing
(July 1999, 1st edition)
Digital Character Animation 2, Volume II: Advanced Techniques
George Maestri
New Riders Publishing
(August 2001, 1st edition)
Digital Cinematography & Directing
Dan Ablan
New Riders Publishing
(September 2002)
3D Creature Workshop
Bill Fleming
Imago Edizioni
(April 2000)
Inside Lightwave 7
Dan Ablan
New Riders Publishing
(December 2001)
Abode After Effects - Classroom in a box
Adobe Creative Team
Adobe Press
(August 2001)




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