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By Gianluca Panebianco, Published: 8 Nov 2011

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My experience with 3d printing and Shapeways

By Gianluca Panebianco, Published: 26 Jul 2019

Among the services available today, I want to talk about Shapeways, one of the first 3D online printing services, and probably for options available of the best; I used this online service for some 3d printings (for example the ceramic cappuccino cup in the shape of head of Jeeg Robot (Jeegmug)): in this article I want to show you a little more detail about an old project: the 3D printing of my Jeeg in 3d.
This is what came out of it...

Events to attend in Italy on 2017

By Gianluca Panebianco, Published: 22 Feb 2017 , Updated: 2 Apr 2017

After what I published in 2016, this year I show you my personal list of events, courses and conferences you can attend during the 2017.

Viewconference 2016: my personal reportage

By Gianluca Panebianco, Published: 24 Nov 2016

As probably some of you already know, last october 2016 has ended the 17th edition of Viewconference - the event on computer graphics, animation, the most important effects in Italy and probably one of the most prestigious in Europe.

Deconstructing the opening scene of Deadpool

By Gianluca Panebianco, Published: 24 Nov 2016

October 26th, 6.30PM - Viewconference 2016, Turin (Italy). This talk was given by Ryan Tudhope, VFX Supervisor for the movie Deadpool and co-founder of Studio Amotic Fiction.

Directing a Career, by Conrad Vernon (Sausage Party)

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th ottobre, 5:30PM - Viewconference 2016, Turin (Italy). Rather than present the latest animated films on which he worked - Sausage Party -, Conrad Vernon (Co-director in this movie) tells us about his career, starting when he was a kid

Neuroscience and videogames, a New Class Medicine

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 3:30PM - Viewconference 2016, Turin (Italy). Akili is a US company that aims to study the therapeutic effect of video games for people with cognitive disorders, such as autism, Alzheimer's, etc.

Making “The Room” & the lost business of Art

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, ore 4:30PM - Viewconference 2016, Turin (Italy). Barry Meade, co-founder of Fireproof Games tells us about the process that led to the creation of his Game Studio and the creation of The Room, Game of the Year for iPad in 2012.

The making of Patrick Osborne’s Pearl Designing for story in new media

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 9:00AM - Viewconference 2016, Turin (Italy). In this talk Karen Dufilho-Rosen - executive producer of the Google Spotlight Stories team - presents the video in VR made by her team with the title Pearl, which can be viewed with any viewer for virtual reality, such as Google Cardboard (which you can find easily, for example in Google Play Store or Amazon).

Story and origin of computer graphics by Prof. Donald Greenberg

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 10:00AM - Viewconference 2016, Turin (Italy). Prof. Donald Greenberg can be considered the father of computer graphics. He was, with his research, the first tests and the first 3d animations in the ‘60s the first person to have opened the way for the 3D world as we know it today.

The future of videogames, panel with many experts

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 11:20AM - Viewconference 2016, Turin (Italy). In this panel participated Siobhan Reddy (Studio Director at Media Molecule), Adam Gazzaley and Matt Omernick (respectively Chief Science Advisor and Chief Creative Officer of Akili), Marco Mazzaglia (Video Game Evangelist T-Union), Pietro Righi Riva (Co -founder Santa Ragione).

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