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Neuroscience and videogames, a New Class Medicine

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 3:30PM - Viewconference 2016, Turin (Italy). Akili is a US company that aims to study the therapeutic effect of video games for people with cognitive disorders, such as autism, Alzheimer's, etc.

Making “The Room” & the lost business of Art

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, ore 4:30PM - Viewconference 2016, Turin (Italy). Barry Meade, co-founder of Fireproof Games tells us about the process that led to the creation of his Game Studio and the creation of The Room, Game of the Year for iPad in 2012.

The making of Patrick Osborne’s Pearl Designing for story in new media

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 9:00AM - Viewconference 2016, Turin (Italy). In this talk Karen Dufilho-Rosen - executive producer of the Google Spotlight Stories team - presents the video in VR made by her team with the title Pearl, which can be viewed with any viewer for virtual reality, such as Google Cardboard (which you can find easily, for example in Google Play Store or Amazon).

Story and origin of computer graphics by Prof. Donald Greenberg

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 10:00AM - Viewconference 2016, Turin (Italy). Prof. Donald Greenberg can be considered the father of computer graphics. He was, with his research, the first tests and the first 3d animations in the ‘60s the first person to have opened the way for the 3D world as we know it today.

The future of videogames, panel with many experts

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 11:20AM - Viewconference 2016, Turin (Italy). In this panel participated Siobhan Reddy (Studio Director at Media Molecule), Adam Gazzaley and Matt Omernick (respectively Chief Science Advisor and Chief Creative Officer of Akili), Marco Mazzaglia (Video Game Evangelist T-Union), Pietro Righi Riva (Co -founder Santa Ragione).

The Visual Effects of “Star Wars: The Force Awakens”

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 6:30PM - Viewconference 2016, Turin (Italy). Roger Guyett shows us a long series of deleted scenes, test, preview, etc. related to sequences from the last Star Wars movie, the Awakening of the Force, for which he was the Visual Effects Supervisor for ILM (Industrial Light & Magic) .

Immersive Cinema stories from the experiments underway at Lucasfilm’s ILMxLAB

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 2:15PM - Viewconference 2016, Turin (Italy). Rob Bredow, Chief Technology Officer at Lucasfilm, speaks to us about the experiments underway at the ILMxLAB, the laboratory of Lucasfilm that deals with immersive entertainment, focused mainly on virtual reality.

10 years at Laika (by Steve Emerson)

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 6:30PM - Viewconference 2016, Turin (Italy). Steve Emerson, VFX supervisor at Laika, talks us about the company where he works and who recently turned 10.

The Marvel Method: a look inside Marvel Studios

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 3:20PM - Viewconference 2016, Turin (Italy). An interesting and at times amusing interview conducted by Barbara Robertson, which was actively attended by many people in the room, probably because of the empathy that had the host with the audience.

Forma.8 and Redout: the Indie reborn

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 9.00AM - Viewconference 2016, Turin (Italy). Mauro Fanelli from Mixed Bag presents the productions of this italian indie studio, that develop games mostly for consoles. I arrived late and this talk was already started; he spoke about “Forma.8”, a videogame made with Unity 3D and whose release date is scheduled for January 2017, if no delays occur, and will be available for all platforms (smartphones, tablets, PCs, consoles) and also on Steam Powered website.

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