Blog

Story and origin of computer graphics by Prof. Donald Greenberg
By Gianluca Panebianco, Published: 24 Nov 2016October 28th, 10:00AM - Viewconference 2016, Turin (Italy). Prof. Donald Greenberg can be considered the father of computer graphics. He was, with his research, the first tests and the first 3d animations in the ‘60s the first person to have opened the way for the 3D world as we know it today.

The future of videogames, panel with many experts
By Gianluca Panebianco, Published: 24 Nov 2016October 28th, 11:20AM - Viewconference 2016, Turin (Italy). In this panel participated Siobhan Reddy (Studio Director at Media Molecule), Adam Gazzaley and Matt Omernick (respectively Chief Science Advisor and Chief Creative Officer of Akili), Marco Mazzaglia (Video Game Evangelist T-Union), Pietro Righi Riva (Co -founder Santa Ragione).

The Visual Effects of “Star Wars: The Force Awakens”
By Gianluca Panebianco, Published: 24 Nov 2016October 28th, 6:30PM - Viewconference 2016, Turin (Italy). Roger Guyett shows us a long series of deleted scenes, test, preview, etc. related to sequences from the last Star Wars movie, the Awakening of the Force, for which he was the Visual Effects Supervisor for ILM (Industrial Light & Magic) .

Immersive Cinema stories from the experiments underway at Lucasfilm’s ILMxLAB
By Gianluca Panebianco, Published: 24 Nov 2016October 28th, 2:15PM - Viewconference 2016, Turin (Italy). Rob Bredow, Chief Technology Officer at Lucasfilm, speaks to us about the experiments underway at the ILMxLAB, the laboratory of Lucasfilm that deals with immersive entertainment, focused mainly on virtual reality.

10 years at Laika (by Steve Emerson)
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 6:30PM - Viewconference 2016, Turin (Italy). Steve Emerson, VFX supervisor at Laika, talks us about the company where he works and who recently turned 10.

The Marvel Method: a look inside Marvel Studios
By Gianluca Panebianco, Published: 24 Nov 2016October 28th, 3:20PM - Viewconference 2016, Turin (Italy). An interesting and at times amusing interview conducted by Barbara Robertson, which was actively attended by many people in the room, probably because of the empathy that had the host with the audience.

Forma.8 and Redout: the Indie reborn
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 9.00AM - Viewconference 2016, Turin (Italy). Mauro Fanelli from Mixed Bag presents the productions of this italian indie studio, that develop games mostly for consoles. I arrived late and this talk was already started; he spoke about “Forma.8”, a videogame made with Unity 3D and whose release date is scheduled for January 2017, if no delays occur, and will be available for all platforms (smartphones, tablets, PCs, consoles) and also on Steam Powered website.

The Art and Science behind creating a photorealistic Jungle Book
By Gianluca Panebianco, Published: 24 Nov 2016October 28th, 12:30PM - Viewconference 2016, Turin (Italy). This talk is presented by Rob Legato, VFX Supervisor for the film The Jungle Book. He has previously worked in large productions such as Titanic, Harry Potter and Avatar.

Crafting a photoreal jungle for Disney’s The Jungle Book (“The Jungle Book”, Audrey Ferrara, Environment Supervisor - MPC)
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 2:30PM - Viewconference 2016, Turin (Italy). Audrey Ferrara, Environment Supervisor at MPC (the Visual Effects studio who worked for the movie The Jungle Book), tells us about the process by which they have created a realistic jungle in all its details.

Comic and immersive storytelling in virtual reality
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 10.00AM - Viewconference 2016, Turin (Italy). Mitchell Broner Squire, Co-Founder & Business Manager of Oniride, introduces the talk of Fabio Corrirossi - head developer of the Italian startup Oniride - where he worked mainly dealing with VR.