Blog

The Art and Science behind creating a photorealistic Jungle Book
By Gianluca Panebianco, Published: 24 Nov 2016October 28th, 12:30PM - Viewconference 2016, Turin (Italy). This talk is presented by Rob Legato, VFX Supervisor for the film The Jungle Book. He has previously worked in large productions such as Titanic, Harry Potter and Avatar.

Crafting a photoreal jungle for Disney’s The Jungle Book (“The Jungle Book”, Audrey Ferrara, Environment Supervisor - MPC)
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 2:30PM - Viewconference 2016, Turin (Italy). Audrey Ferrara, Environment Supervisor at MPC (the Visual Effects studio who worked for the movie The Jungle Book), tells us about the process by which they have created a realistic jungle in all its details.

Comic and immersive storytelling in virtual reality
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 10.00AM - Viewconference 2016, Turin (Italy). Mitchell Broner Squire, Co-Founder & Business Manager of Oniride, introduces the talk of Fabio Corrirossi - head developer of the Italian startup Oniride - where he worked mainly dealing with VR.

Finding Hank...
By Gianluca Panebianco, Published: 24 Nov 2016October 26th, 4.30PM - Viewconference 2016, Turin (Italy). John Halstead - technical director in Pixar - show us the process of research and development that led his team to the making of Hank, octopus character in the newest Pixar’s movie “Finding Dory".

Creating Gaurav: Redchillies’ VFX for the movie Fan
By Gianluca Panebianco, Published: 24 Nov 2016October 26th, 5.30PM - Viewconference 2016, Turin (Italy). Redchillies is an indian VFX Studio that made the effects of the movie The Fan.

Keeping it real Making videogames by hand - the Making of Luminocity
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 11.30AM - Viewconference 2016, Turin (Italy). Luminocity is an adventure game for mobile systems, initially designed for iPad and released in 2012 (you can get more information here: www.stateofplaygames.com): its main peculiarity is how the game world has been created, made 99% in reality (not using computer graphics).

The emotions of Game Development
By Gianluca Panebianco, Published: 24 Nov 2016October 27th, 12:30PM - Viewconference 2016, Turin (Italy). Daryl Anselmo, Art and Creative Director at Zynga, talks his life and problems he had during last 15 years because he was always in a negative emotional state, in a “lethargic” state: these emotions let him to close into himself. This led him to vent his stress in the food, until to weigh 340 pounds (150 kg) in 2004 and also in 2013; but now - after risking to death and struggle to face his fears - he feels much better and his weight is only 190 pounds (86 Kg).

Events and courses about web marketing, web development, UX design, 3D and animation, in Italy in 2016
By Gianluca Panebianco, Published: 10 Sep 2016 , Updated: 9 Oct 2016Months ago I was looking for some event, course or conference to attend, so starting some queries on the Internet I realized that there are no websites that collect events for graphics and web professionals. There are some webistes or blogs that collect events in Europe or in general in the World, which also include some (very few) events in Italy.

Now I’m a web marketing specialist certified by Madri
By Gianluca Panebianco, Published: 9 Jun 2014Last July 1sy, 2013 I obtained a certification as Web Marketing Specialist issued by Madri, the only national organization to provide web marketing certifications in Italy and that trains professionals in the following areas:

Download these new Paris and Berlin vector city maps
By Gianluca Panebianco, Published: 22 Apr 2014
After many requests from users, recently I updated my web store with two new vector maps: Berlin and Paris, completely retraced and available in my store for download after parchasing (you will receive a link or the map file via email some hours after the payment).
As usual, the price for these two maps is very cheap.