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Modeling your first Anime Robot in 3d, part 3/4

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Modeling your first Anime Robot in 3d, part 3/4

In this third part, we will setup the scene for the final rendering.

3. Scene setup: Camera setup, light setup and other settings

3.1.
Select Camera (Shift + c) and on left panel, start to move it beside X and X axis: go closer the robot (Z axis), and move the robot from the center of the view, moving the camera on the right (X axis).

Press key "y" to enable rotation commands, Heading, Pitch e Bank: rotate the camera to have your robot at the center of the view.

By moving and rotating the camera, try to show the entire robot, without cutting the head or foots from the camera view; a perspective from the bottom help us to give more"majesty" to our robot. Of course, be free to move camera where you want, try different perspectives!
In fig. 21 you can see Lightwave Layout at the end of these procedures.

3.2.
Now we can move the light: be the same as we made for the camera... select the light using CTRL+L shortcut, then presskey "5" to display the Light View to view the entire scene from the perspetive of the light.
Click on key "t" to move the light: move away from the robot and move also on the high... be the robot on the center of the view!
In necessary, press key "y" to rotate the light and have the robot at the center of the Light View.

Our test rendering will be very simple (rendering is not the goal of this tutorial!), we don't apply to this scene a complex light setup: for our purpose we can simply move just one light and activate radiosity alorythm to reach our final rendering.

In fig. 22 you can see the correct light perspective for the final rendering; however, you can simply copy and paste these values:

  • X: -15.6 m.
  • Y: 23.4 m.
  • Z: -11.3 m.
  • H: 47.60°
  • P: 46.00°
  • B: 0°

Now, still with the light selected, press key "p" to access the Light Properties panel, and set each properties as showed on fig. 23.

After done these settings, open Rendering Globals panle, and the Global Illumination tab. Here, active Radiosity (click on Enable Radiosity checkbox), and set the panel values as showed on fig. 24.

Open Effects panel (CTRL + F5) and select a white colour (RGB: 255, 255, 255) as Backdrop Color.
Verify Gradient Backdrop option is NOT enabled.

Now everything is ready, and we can start the last step pf this tutorial: set in pose our robot.

3.3.
Now we need to set the correct visualization.
We need to have our Lightwave Layout subdivided in two parts: to have this, open Preferences / Display panel (key"d"), and select Double Vertical on the first combobox ("Viewport Layout", see fig. 25); close this panel.
Now select "Camera View" as visualization type on the left, and "Schematic" for the right. In this way, when we need to move each objects of our robot, we can select each part using the Schematic View.

In fig. 26 you can see Lightwave Layout after these modifications.

Now, before to proceed, verify if the robot rest upon the "ground" object. If not, select pelvis and move it on the Y axis. If you followed correctly this tutorial, you have to move pelvis by 4.96m on Y axis.

Modeling your first Anime Robot in 3d

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