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7 books to start learning 3d from scratch

By Gianluca Panebianco, Published: 19 Oct 2003

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7 books to start learning 3d from scratch

In this article we are going to all those books that refer to 3d, starting from 3d modeling and rendering, but also that introduce to digital animation in general, texturing, compositing, and so on I studied all these books many years ago (all these books are dates not more recently than 2003), but I think that they're ok to approach to 3d, compositing and visual effects. Try to find a more recent version of these books.

The Art of 3-D Computer Animation and Effects, Third Edition
Isaac Kerlow
John Wiley & Sons
(July2003)
Digital Lighting and Rendering
Jeremy Birn, George Maestri
New Riders Publishing
(January 2000, 1st edition)
Digital Texturing and Painting
by Owen Demers, Christine Urszenyi, George Maestri
New Riders Publishing
(August 2001, - 1st edition)
The Animator's Survival Kit
Richard Williams
Faber & Faber
(December 2001)
Digital Character Animation 2: Essential Techniques
George Maestri
New Riders Publishing
(July 1999, 1st edition)
Digital Character Animation 2, Volume II: Advanced Techniques
George Maestri
New Riders Publishing
(August2001, 1st edition)
Digital Cinematography & Directing
Dan Ablan
New Riders Publishing
(September 2002)

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