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By Gianluca Panebianco, Published: 8 Nov 2011

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The Visual Effects of “Star Wars: The Force Awakens”

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 6:30PM - Viewconference 2016, Turin (Italy). Roger Guyett shows us a long series of deleted scenes, test, preview, etc. related to sequences from the last Star Wars movie, the Awakening of the Force, for which he was the Visual Effects Supervisor for ILM (Industrial Light & Magic) .

Immersive Cinema stories from the experiments underway at Lucasfilm’s ILMxLAB

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 2:15PM - Viewconference 2016, Turin (Italy). Rob Bredow, Chief Technology Officer at Lucasfilm, speaks to us about the experiments underway at the ILMxLAB, the laboratory of Lucasfilm that deals with immersive entertainment, focused mainly on virtual reality.

10 years at Laika (by Steve Emerson)

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 6:30PM - Viewconference 2016, Turin (Italy). Steve Emerson, VFX supervisor at Laika, talks us about the company where he works and who recently turned 10.

The Marvel Method: a look inside Marvel Studios

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 3:20PM - Viewconference 2016, Turin (Italy). An interesting and at times amusing interview conducted by Barbara Robertson, which was actively attended by many people in the room, probably because of the empathy that had the host with the audience.

Forma.8 and Redout: the Indie reborn

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 9.00AM - Viewconference 2016, Turin (Italy). Mauro Fanelli from Mixed Bag presents the productions of this italian indie studio, that develop games mostly for consoles. I arrived late and this talk was already started; he spoke about “Forma.8”, a videogame made with Unity 3D and whose release date is scheduled for January 2017, if no delays occur, and will be available for all platforms (smartphones, tablets, PCs, consoles) and also on Steam Powered website.

The Art and Science behind creating a photorealistic Jungle Book

By Gianluca Panebianco, Published: 24 Nov 2016

October 28th, 12:30PM - Viewconference 2016, Turin (Italy). This talk is presented by Rob Legato, VFX Supervisor for the film The Jungle Book. He has previously worked in large productions such as Titanic, Harry Potter and Avatar.

Crafting a photoreal jungle for Disney’s The Jungle Book (“The Jungle Book”, Audrey Ferrara, Environment Supervisor - MPC)

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 2:30PM - Viewconference 2016, Turin (Italy). Audrey Ferrara, Environment Supervisor at MPC (the Visual Effects studio who worked for the movie The Jungle Book), tells us about the process by which they have created a realistic jungle in all its details.

Comic and immersive storytelling in virtual reality

By Gianluca Panebianco, Published: 24 Nov 2016

October 27th, 10.00AM - Viewconference 2016, Turin (Italy). Mitchell Broner Squire, Co-Founder & Business Manager of Oniride, introduces the talk of Fabio Corrirossi - head developer of the Italian startup Oniride - where he worked mainly dealing with VR.

Finding Hank...

By Gianluca Panebianco, Published: 24 Nov 2016

October 26th, 4.30PM - Viewconference 2016, Turin (Italy). John Halstead - technical director in Pixar - show us the process of research and development that led his team to the making of Hank, octopus character in the newest Pixar’s movie “Finding Dory".

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Creating Gaurav: Redchillies’ VFX for the movie Fan

By Gianluca Panebianco, Published: 24 Nov 2016

October 26th, 5.30PM - Viewconference 2016, Turin (Italy). Redchillies is an indian VFX Studio that made the effects of the movie The Fan.